Paul designed levels in the videogame industry for over ten years on AAA franchises such as “Psychonauts”, “Assassin’s Creed”, “King King”, and “Splinter Cell” at Doublefine, Lucas and Ubisoft Studios. He is an award-winning video-installation artist and teaches videogame design at Champlain University.
Mike is a designer and software engineer with a background in intelligent systems. His research at institutions such as McGill’s Centre for Intelligent Machines and the Society for Arts and Technology has produced dozens of artworks, performances, and installations, and has been presented at several international conferences.
Stephane brings a wealth of knowledge from his extensive experience in mobile, web, and games to Hololabs. Previous to joining us he worked with Lagoa, Ubisoft Montreal, Dynamo, gigboard, Ziliko, and Bell Canada.
Geoff is an art guy with many talents. He creates concept art, 3d models, UI designs and a bit of animation too. He comes from a background in product design and interaction design, and he previously worked for Sony, Siemens and Fox Sports.
Astrid has worked in the TV and interactive digital media spaces in Toronto, Edmonton, and now Montréal. Before joining Hololabs Studio she has worked at social media startup Epilogger, trade organisation Interactive Ontario, and the Bell Broadcast & New Media Fund and Independent Production Fund.
We are always interested in collaborating with super innovative and passionate people who want to push the boundaries of games and social creativity – click to view job postings.