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Breaking the Ice

Details

  • Art Direction, Concept: Paul Warne
  • Director of Production: Louis-Philippe St-Arnaud
  • Software Development: Mike Wozniewski
  • Industrial Design: Sébastien Dallaire
  • Producer: Society for Arts and Technology [SAT]
  • Shader Development: Louis Bouchard
  • Network Infrastructure, System Administration: Simon Piette, Philippe Chevry
  • Sound Design: Andrew Kozloski
  • Camera integration, Streaming: Tristan Matthews
  • Vancouver Team: Dominic St-Amant, Guillaume Bourassa

Description

Breaking the Ice is an artistic telepresence installation, with the goal of connecting individuals across cold wintery climates. Originally commissioned for the CODE Live festival, as part of the Vancouver 2010 Winter Olympic Games, the station allowed visitors in Montreal to experience the Olympic atmosphere from thousands of kilometers away. As participants approach the custom designed kiosk, they encounter an icy window that shows their frozen counterpart on the other side of the country. Through this audiovisual link, participants can connect with potential game partners and proceed to play, using a human size touchscreen. A frosty layer can be removed by virtually melting the surface between the users, revealing live video transmission from the other city. Users can play in this icy atmosphere, drawing in the ice, using snowflakes to re-freeze the scene, or just talk about the weather. The ice can also break completely, requiring participants to piece together the shattered fragments. Through one of the fastest internet lines in the world, and real-time audio/video streaming, this game lets audiences across the continent literally ‘break the ice’.



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